Since August 2021 Groveflow joined the US based young startup game company Credenzio Studios to our line of customers and they fit our customer profile well.The scope of the game is to create a exciting replica of the third crusade in the Holy Land in Palestine and in this project Groveflow's is both taking the role of Concept Designer, creating the conceptual ideas in writing as well as in illustrations for the idea process of the game as well as Level Designer of actual game items to be presented into the world in the game.
Working as a Concept Designer you work much free and you are the person bringing new ideas to the discussion on what's next to implement in game. You work in a early stage of the planning process and many of the ideas you bring to the table will not be implemented. The game itself is built in the meta world tool of Roblox and therefore the work in the design process is a challange as all characters used in game is looking close to "Lego" while buildings and all other properties is not. All Groveflow design's are all made with the software Roblox Studio, and we are not providing graphic elements from tools such as Blender which also give us a certain style possible.
If you want more information of this game, look at this Youtube video of Lionhearts Crusades from the Author Credenzio Studios the environments from the ancient city of Hebron is designed by Groveflow. Visit Credenzio Studios website to get more information of the game. If you want to try out the game, it is available here on a open Beta: Roblox Games : Lionhearts Crusade
Concept Design projects
The Role as Concept Designer in this project contains doing sketches of the ideas you want to present. In this game there are several types of towers used as strongholds for garrisons to be protected. Therefore one of our roles was to design these towers









Other Conceptual ideas is to showcase characters in action, and also ideas for uniforms and other buildings used in game.

Backstabbed in an Alley

Meeting between a Knight and a Monk

Bowman Mercenary

Tired Pilgrim

Prasing God

Lego Soldier on Horseback

Attacking soldier

knights in battle

Figthing Knights at a road tower

Early Sketch of a Tailor Shop

Colored Sketch of a Tailor shop

Tailor talking to Customer

A Bard

Tired Knight

Sketch Arabic Flagman

Sketch Bandit

Sketch Farmer

Early sketch, mending a wound
Level Design for the Game
Groveflow also work in the Level Design group of this project. This is much more hands on and is the last outpost before reaching the game. Everything built here is following the design and building guides of the game. How items should look, the spacing and rotation of every object is set by the Level Design Architect and Graphics Team. Many of the items we designed in Concept Design is now brought to life for the game.

Arabic Tower

Light beacon in the high tower

Weapon Rack in the Arabic Tower

Castle and Cathedral

Inner wall in the Royal Castle

Inside the Arabic Tower

Scenery from the Cathedral

Pope Urban prepare for mass

Fountain in Royal Castle

Sawmill by a river with water powered Crane

Logs ready for the saw

newly sawed planks

Refreshing place by the river

Carpenter workbench a the sawmill

gears from the water wheel to the saw

The big Windmill

Windmill and Farm

The miller leave for the city market

Transmission of the Windmill

The big grinders in the windmill

Flour receiver in the mill

Small city Inn

Small city Inn

Room for Hire at the Tavern

Sous chef in the Tavern

Master chef in the Tavern

The Bandits wooden castle

Fruitmarket by the wooden castle

the huts and tents in the wooden castle

A hut up in the tree

inside a small hut
