Since August 2021 Groveflow joined the US based young startup game company Credenzio Studios to our line of customers and they fit our customer profile well.The scope of the game is to create a exciting replica of the third crusade in the Holy Land in Palestine and in this project Groveflow's is both taking the role of Concept Designer, creating the conceptual ideas in writing as well as in illustrations for the idea process of the game as well as Level Designer of actual game items to be presented into the world in the game.
Working as a Concept Designer you work much free and you are the person bringing new ideas to the discussion on what's next to implement in game. You work in a early stage of the planning process and many of the ideas you bring to the table will not be implemented. The game itself is built in the meta world tool of Roblox and therefore the work in the design process is a challange as all characters used in game is looking close to "Lego" while buildings and all other properties is not. All Groveflow design's are all made with the software Roblox Studio, and we are not providing graphic elements from tools such as Blender which also give us a certain style possible.
If you want more information of this game, look at this Youtube video of Lionhearts Crusades from the Author Credenzio Studios the environments from the ancient city of Hebron is designed by Groveflow. Visit Credenzio Studios website to get more information of the game. If you want to try out the game, it is available here on a open Beta: Roblox Games : Lionhearts Crusade
Concept Design projects
The Role as Concept Designer in this project contains doing sketches of the ideas you want to present. In this game there are several types of towers used as strongholds for garrisons to be protected. Therefore one of our roles was to design these towers
Other Conceptual ideas is to showcase characters in action, and also ideas for uniforms and other buildings used in game.
Level Design for the Game
Groveflow also work in the Level Design group of this project. This is much more hands on and is the last outpost before reaching the game. Everything built here is following the design and building guides of the game. How items should look, the spacing and rotation of every object is set by the Level Design Architect and Graphics Team. Many of the items we designed in Concept Design is now brought to life for the game.